Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
2 Macros needed: haste if mana > 90% and go to waypoint when ammo is low
#1
Hi, so I need 2 macros, first that would cast utani hur when my mana is above 90% (I guess I could write it by myself, but I'm lazy) and 2nd that would cease cavebot, looter and killer then move my character to a certain waypoint (or a first waypoint in cavebot) when my royal spears in hand are below 3 and logout
Reply
#2
Utani hur
   


Waypoint when ammo low
read and figure it out urself, and rep me Smile

http://wiki.bmega.net/doku.php?id=add_ty...heck_label

   
   
Reply
#3
(12-31-2015, 01:33 PM)Catar Wrote: Utani hur



Waypoint when ammo low
read and figure it out urself, and rep me Smile

http://wiki.bmega.net/doku.php?id=add_ty...heck_label

Hello there.
Just add FULL CHECK to waypoint which has example. condition; cap<10;237<30;15793<100)
If it has no under value ( < ) it goes simply back to the first waypoint. If not it goes next waypoints.

237 is strong mana potions, 15793 are crystalline arrows in this example.

Like this


Attached Files Thumbnail(s)
   
Reply
#4
I think he already figured it out, this topic is almost 2 weeks old.

About full checks,
Me personally, preffer to make check macro (on manual), so i can put much more specified conditions than built in 'full check' in cavebot
Reply
#5
in my opinion script for RP should have multiple full checks (even for macro), to prevent munitions end up before leaving the hunt
example
{0} FullCheckAmmo Misc.ItemCountEx (! AmmoID!) <! MinAmmo! CaveBot.GoLabel (GoToRefiller) Exit ()
this way I can create some labels who walk through the cave to the central label
Helped?Please click on "Give Reputation to This User"...Thanks.

[Image: rpPc2Sb.png?1]
[Image: Ogu21RI.png?1]

Support Skype:
nosbor00
Reply
#6
(01-10-2016, 07:38 PM)nosbor00 Wrote: in my opinion script for RP should have multiple full checks (even for macro), to prevent munitions end up before leaving the hunt
example
{0} FullCheckAmmo Misc.ItemCountEx (! AmmoID!) <! MinAmmo! CaveBot.GoLabel (GoToRefiller) Exit ()
this way I can create some labels who walk through the cave to the central label



Thats how one of my macro checks looks like Tongue

Code:
infr:=Misc.ItemCountEx(6528)
poty:=Misc.ItemCountEx(7642)
scap:=Self.Capacity()
hawk:=Creatures.ByName(Black Hawk)
rabi:=Creatures.ByName(Rabitori)
task:=Creatures.TaskKilled(Hellhound)
!hawk!==1 [else01]
CaveBot.GoLabel(powrot)
exit()
{else01}
!rabi!==1 [else02]
CaveBot.GoLabel(powrot)
exit()
{else02}
!poty!<55 [else1]
CaveBot.GoLabel(powrot)
exit()
{else1}
!infr!<100 [else2]
CaveBot.GoLabel(powrot)
exit()
{else2}
!task!>=!zadanie! [else3]
CaveBot.GoLabel(powrot)
exit()
{else3}
CaveBot.GoLabel(dalej)
exit()
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)