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Walkabe or not?
#1
Can we have function to check if SQM is walkable?
Examples:
-Human,
Magicw wall/Wild Growth
-Furniture
etc..

It would be usefull for antilure macros.
I use self.positionin for antilure but there is problem if some1 is in the sqm.
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#2
(08-19-2017, 11:23 AM)zarize Wrote: Can we have function to check if SQM is walkable?
Examples:
-Human,
Magicw wall/Wild Growth
-Furniture
etc..

It would be usefull for antilure macros.
I use self.positionin for antilure but there is problem if some1 is in the sqm.

+11111

very good idea

Create too command what will check is character trapped (like with monsters and walls/magic walls around)
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#3
Ok, I'll add it to the next version.
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