| 
		
	
	
	
		
	Posts: 3 
	Threads: 1 
	Joined: Dec 2014
	
 Reputation: 
0 
	
	
		 (12-08-2014, 04:30 PM)Alidako Wrote:  I need to know how to make to pick up spears form ground. Bringin a bag with 100 spears to my hunt place. Thanks! Quote:200 {PickUp Spears} X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.PickUpEx(3277, 1, 1, !X!, !Y!, !Z!, 1) Exit() 
[/quote]
 
How should I configure it?? Sorry I dont know how! I mean where a set the coordenates could I see an example please
	 
	
	
	
		
	Posts: 17 
	Threads: 2 
	Joined: Nov 2014
	
 Reputation: 
0 
	
	
		 (12-10-2014, 09:34 AM)mr. Kris Wrote:  
  (12-09-2014, 09:26 PM)Petterlaaguila Wrote:  It's  possible to make a macro that switch monsters when x hp on one of them?  It 's to  make an afk trainer script ,  só when the rotworm go to yellow he switch to the next one Do You tried BBot Trainer system?
 Well, i didn't try it because i want the bot to walk around the cave and when it start to kill a rotworm , and another come to hit him , he does that    
	
	
	
		
	Posts: 3 
	Threads: 2 
	Joined: Mar 2012
	
 Reputation: 
0 
	
		
		
		12-10-2014, 10:33 PM 
(This post was last modified: 12-10-2014, 10:34 PM by sebastian1994.)
		
	 
		Hi Dude.Cud u please make me a macro that attacks a monster (ice golem ) with exori Vis when "only me" on screen and just attacks wand if some1 is on screen.
 i have tested this one with rune (hmm)
 1500 {Attacks Avoid PK} playerS:=1 IDrune:=3198 Creatures.PlayersOnScreen()==!playerS! [OnplayerS] Self.Attacking()==1 Self.Mana>30 Self.Say(exori vis) Exit {OnplayerS} Self.Attacking()==1 Target.Shoot(!IDrune!)
 THANKS !
 
	
	
	
		
	Posts: 421 
	Threads: 54 
	Joined: May 2013
	
 Reputation: 
0 
	
		
		
		12-10-2014, 11:07 PM 
(This post was last modified: 12-10-2014, 11:11 PM by Seeken.)
		
	 
		 (12-10-2014, 10:33 PM)sebastian1994 Wrote:  Hi Dude.Cud u please make me a macro that attacks a monster (ice golem ) with exori Vis when "only me" on screen and just attacks wand if some1 is on screen.
 i have tested this one with rune (hmm)
 1500 {Attacks Avoid PK} playerS:=1 IDrune:=3198 Creatures.PlayersOnScreen()==!playerS! [OnplayerS] Self.Attacking()==1 Self.Mana>30 Self.Say(exori vis) Exit {OnplayerS} Self.Attacking()==1 Target.Shoot(!IDrune!)
 THANKS !
 PHP Code: Creatures.PlayersOnScreen()<1 Creatures.Beside()>=3
 Self.Mana()>=50
 Self.Say(Exori Vis)
 
______________________________________________
  (12-10-2014, 06:15 PM)Alidako Wrote:   (12-08-2014, 04:30 PM)Alidako Wrote:  I need to know how to make to pick up spears form ground. Bringin a bag with 100 spears to my hunt place. Thanks! 
 Quote:200 {PickUp Spears} X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.PickUpEx(3277, 1, 1, !X!, !Y!, !Z!, 1) Exit() 
 How should I configure it?? Sorry I dont know how! I mean where a set the coordenates could I see an example please
 
It's not possible to bring bag at hunt place. This script which one you have quoted is for picking spears from ground only, when spears are under you.
	 
_____________________________________________
 
	
	
	
		
	Posts: 18 
	Threads: 4 
	Joined: Oct 2014
	
 Reputation: 
0 
	
	
		 (12-10-2014, 09:34 AM)mr. Kris Wrote:   (12-09-2014, 11:35 PM)enano Wrote:  i want a macro that use gfb when i get stucked by snakes, i have the snake in Killer with "Ignore".thats because i want to kill orc shaman and when there are 2 orc shaman the snakes trap me and if i kill a snake... fast another snake trap me
 Add snake to avoid. BBot attack snake only when they block You.
 
 
  (12-09-2014, 09:26 PM)Petterlaaguila Wrote:  It's  possible to make a macro that switch monsters when x hp on one of them?  It 's to  make an afk trainer script ,  só when the rotworm go to yellow he switch to the next one Do You tried BBot Trainer system?
 
i already try that, the problem is that when 4 ot 5 shamans attack at the same time theres about 20 snakes, so when he kill one, another snake take his place very fast and the char is always killing snakes thats why i think a it would be good a macro that use gfb in the same square the char is standing when he get stucked by snakes but i dont know if thats possible
	 
	
	
	
		
	Posts: 8 
	Threads: 3 
	Joined: Sep 2014
	
 Reputation: 
0 
	
	
		Hello. I need macro which will move the character at the certain SQM cuz cavebot is stuckin in one place and I need it to move twice to the south from this SQM then he is continuing the whole process. Please help me asap    
	
	
	
		
	Posts: 928 
	Threads: 14 
	Joined: Feb 2014
	
 Reputation: 
0 
	
	
		I answered You in other thread. Stop spam.
	 
I'm trying HELP You guys, make me favour and press this /\ green button with REP+, this keeping me with helping You.
 
	
	
	
		
	Posts: 17 
	Threads: 2 
	Joined: Nov 2014
	
 Reputation: 
0 
	
		
		
		12-18-2014, 01:10 AM 
(This post was last modified: 12-18-2014, 01:11 AM by Petterlaaguila.)
		
	 
		Need a macro that make this:When x or y monster on screen put Stealth ring , and when they are gone (both at the same time ,or one of them) it unequip.
 I was using this one:
 
 D:=3049
 BP:=0
 Creatures.ByName(Corym Charlatan)>=3 [corym1]
 Self.Equip.Ring(!ID!)
 Exit()
 {corym1}
 Creatures.ByName(Corym Skirmisher)>=3 [corym2]
 Self.Equip.Ring(!ID!)
 Exit()
 {corym2}
 Creatures.ByName(Corym Charlatan)<3 [corym1]
 Creatures.OnScreen()<=1
 Self.UnEquip.Ring(0)
 Exit()
 {corym1}
 Creatures.ByName(Corym Skirmisher)<3 [corym2]
 Creatures.OnScreen()<=1
 Self.UnEquip.Ring(0)
 Exit()
 {corym2}
 
 
 But when it comes to the Skirmisher it was equip and unequiping the ring all the time , so the Skirmisher's were hitting me e.e
 
 Thanks for the help
 
	
	
	
		
	Posts: 928 
	Threads: 14 
	Joined: Feb 2014
	
 Reputation: 
0 
	
	
		Create 2 macros, 1 macro for each monster: Code: 500 {Stealth 1} ID:=3049 Creatures.ByName(Corym Charlatan)>=2 [corym1] Self.Equip.Ring(!ID!) Exit() {corym1} Self.UnEquip.Ring(0) Exit()
Code: 500 {Stealth 2} ID:=3049 Creatures.ByName(Corym Skirmisher)>=2 [corym2] Self.Equip.Ring(!ID!) Exit() {corym2} Self.UnEquip.Ring(0) Exit()
Try it.
	
I'm trying HELP You guys, make me favour and press this /\ green button with REP+, this keeping me with helping You.
 
	
	
	
		
	Posts: 17 
	Threads: 2 
	Joined: Nov 2014
	
 Reputation: 
0 
	
	
		It doesn't work :/.It keeps putting and unequipng the ring all time
 
	
	
	
		
	Posts: 928 
	Threads: 14 
	Joined: Feb 2014
	
 Reputation: 
0 
	
	
		I know what's happen, when I back to the home I make new macro   
I'm trying HELP You guys, make me favour and press this /\ green button with REP+, this keeping me with helping You.
 
	
	
	
		
	Posts: 222 
	Threads: 32 
	Joined: Apr 2014
	
 Reputation: 
0 
	
		
		
		12-18-2014, 07:55 PM 
(This post was last modified: 12-18-2014, 07:55 PM by wedel92.)
		
	 
		PHP Code: 500 {Ava} target:=Creature.Target() IDRUNE:=3161 Creatures.OnScreen()>=3 Creature.ShootOn(!target!, !IDRUNE!) Exit() 
 it will be work? i dont carre about players on screen i play on non pvp
 
also have a question i must put name in "creature target"
	 
If i help you please Click ^ to give REP point  if I'll have more rep I'll make better scrips  
	
	
	
		
	Posts: 17 
	Threads: 2 
	Joined: Nov 2014
	
 Reputation: 
0 
	
	
		 (12-18-2014, 01:11 PM)mr. Kris Wrote:  I know what's happen, when I back to the home I make new macro  
Okay bro, thanks ^^
	 
	
	
	
		
	Posts: 22 
	Threads: 3 
	Joined: Oct 2014
	
 Reputation: 
0 
	
	
		if character is stucked move himself for 2sqm right or north ;d just sometimes elevator behing Rafzan can be used and he stay behind elevator, not under :<
	 
	
	
	
		
	Posts: 928 
	Threads: 14 
	Joined: Feb 2014
	
 Reputation: 
0 
	
		
		
		12-18-2014, 10:57 PM 
(This post was last modified: 12-18-2014, 11:28 PM by mr. Kris.)
		
	 
		 (12-18-2014, 07:55 PM)wedel92 Wrote:  it will be work? i dont carre about players on screen i play on non pvpPHP Code: 500 {Ava} target:=Creature.Target() IDRUNE:=3161 Creatures.OnScreen()>=3 Creature.ShootOn(!target!, !IDRUNE!) Exit() 
 also have a question i must put name in "creature target"
 
Creature.Target() generate ID monster what You attack.
 
That is good macro.
 
  (12-18-2014, 10:29 PM)pluco Wrote:  if character is stucked move himself for 2sqm right or north ;d just sometimes elevator behing Rafzan can be used and he stay behind elevator, not under :< 
Add to protector manual macro:
 Code: 400 {stucked} Misc.StandTime()>20 Self.MoveE() Macro.Wait(300) Self.MoveE() Macro.Wait(500) Cavebot.Stop() Cavebot.Start()Exit()
 
Petterlaaguila this macros:
 
Create 2 macros, 1 macro for each monster:
 Code: 500 {Stealth 1} ID:=3049 Creatures.ByName(Corym Charlatan)>=2 [corym1] Self.Equip.Ring(!ID!) Exit() {corym1} Self.UnEquip.Ring(0) Exit()
Code: 500 {Stealth 2} ID:=3049 Creatures.ByName(Corym Skirmisher)>=2 [corym2] Self.Equip.Ring(!ID!) Exit() {corym2} Self.UnEquip.Ring(0) Exit()
For me working fine in Tibia 10,71 but in ShadowCores where is REAL Map... 
I don't know what's happend :/
	 
I'm trying HELP You guys, make me favour and press this /\ green button with REP+, this keeping me with helping You.
 
	
	
	
		
	Posts: 17 
	Threads: 2 
	Joined: Nov 2014
	
 Reputation: 
0 
	
		
		
		12-19-2014, 02:20 AM 
(This post was last modified: 12-19-2014, 02:23 AM by Petterlaaguila.)
		
	 
		Really? I use this on global ,  but I had change the values to  1 because it was a low level script
 i don't know what to  do now ://
 
 Edit: I will test it again and see if it continues.
 
	
	
	
		
	Posts: 17 
	Threads: 2 
	Joined: Nov 2014
	
 Reputation: 
0 
	
		
		
		12-19-2014, 11:43 AM 
(This post was last modified: 12-19-2014, 11:44 AM by Petterlaaguila.)
		
	 
		So, i  tested it again and it stills do the same ://.When it see a corym he puts the ring, but after he puts it (the macro) unequip it and it makes a loop :// Wasting the ring and taking hits when near the coryms
 
 Edit: Sorry for Double post , i was think that i was in the edit mode :///
 
	
	
	
		
	Posts: 421 
	Threads: 54 
	Joined: May 2013
	
 Reputation: 
0 
	
	
		 (12-19-2014, 11:43 AM)Petterlaaguila Wrote:  So, i  tested it again and it stills do the same ://.When it see a corym he puts the ring, but after he puts it (the macro) unequip it and it makes a loop :// Wasting the ring and taking hits when near the coryms
 
 Edit: Sorry for Double post , i was think that i was in the edit mode :///
 
Just once again.
 
Tell us what you need, we try to figure it out how to make you happy   
X-mas is comming.
	 
_____________________________________________
 
	
	
	
		
	Posts: 17 
	Threads: 2 
	Joined: Nov 2014
	
 Reputation: 
0 
	
	
		 (12-19-2014, 04:23 PM)Seeken Wrote:   (12-19-2014, 11:43 AM)Petterlaaguila Wrote:  So, i  tested it again and it stills do the same ://.When it see a corym he puts the ring, but after he puts it (the macro) unequip it and it makes a loop :// Wasting the ring and taking hits when near the coryms
 
 Edit: Sorry for Double post , i was think that i was in the edit mode :///
 Just once again.
 
 Tell us what you need, we try to figure it out how to make you happy
  X-mas is comming.
  
So, i want a macro that put stealth ring when one or more Corym Charlatan on screen, and when it is gone the bot take the ring of. 
But i need a macro that make this with two monsters : Corym Charlatan and Corym Skirmisher
	 
	
	
	
		
	Posts: 421 
	Threads: 54 
	Joined: May 2013
	
 Reputation: 
0 
	
	
		 (12-19-2014, 06:40 PM)Petterlaaguila Wrote:   (12-19-2014, 04:23 PM)Seeken Wrote:   (12-19-2014, 11:43 AM)Petterlaaguila Wrote:  So, i  tested it again and it stills do the same ://.When it see a corym he puts the ring, but after he puts it (the macro) unequip it and it makes a loop :// Wasting the ring and taking hits when near the coryms
 
 Edit: Sorry for Double post , i was think that i was in the edit mode :///
 Just once again.
 
 Tell us what you need, we try to figure it out how to make you happy
  X-mas is comming.
  So, i want a macro that put stealth ring when one or more Corym Charlatan on screen, and when it is gone the bot take the ring of.
 But i need a macro that make this with two monsters : Corym Charlatan and Corym Skirmisher
 PHP Code: 500 {stealth ring} ring:=3049 Creatures.ByName(Corym Sharlatan)>=1 [jump] Self.Equip.Ring(!ring!) Exit() {jump} Creatures.ByName(Corym Skirmisher)>=1 [jump2] Self.Equip.Ring(!ring!) Exit() {jump2} Creatures.ByName(Corym Vanguard)>=1 [jump3] Self.Equip.Ring(!ring!) Exit() {jump3} Exit() 
It's should works.
	 
_____________________________________________
 |