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06-11-2012, 06:12 AM
(This post was last modified: 06-11-2012, 06:17 AM by syreck.)
Still fail with the clickcled map when walk over fields x.x i think is the only miss
why dont use the old mode of walk over fields? that was fine D:
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Aqui mano, tá com o bug ainda roda esse waypoint pra vc ver que mesmo com o cavebot parado ele fica travaaado num local
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Tests BBot 6.1 R11
- The problem with the stairs has been fixed.
- As the points are near each other, sometimes the character is running around between these points. Eg: walking in circles.
- Because the points are near, the character walks a bit and then pause. It gets that way, walking and pausing.
- Looter is better
- Priority to kill: Attack who is nearest, and not the creature with the highest priority.
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and why dont put walk over fields undersafe?
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Hmm , what is the version of this ot ?
Testing now the r11.
Digz~
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alguém ta conseguindo por depositer em venore?
meu script bugou mt loco ele fica pondo nada no dp e n vai pro waypoint
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Walk options players, fields and furnitures are undetectable?
Sorry for my bad English, I use Google Translator!
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Hello!
The only problem to me until now is when the char goes up on a hole or stair and stays at the south of the hole in the upstairs, like this...
xxxxx(Hole)xxxx
xxxxx(char)xxxx
...and the next point is in the north of the hole, the char goes down on the hole and it makes a loop and the char gets stucked in this...
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where is update to 9.54 ?!
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yeah when bbot get fixed?
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Im still waiting for new version.
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@up
lol ?
When u download bbot for version Tibia 9.54 ?