05-10-2013, 08:26 PM
Hey guys!
I have a question about that macro. So the thing is that. Can i set an addinational option to put on a ring when there is more than 3 all kinds of cyclops ? And it should be about only cyclops not every monster or if it's not possible id like to know how to set when there is more than 3 monsters.
500 {Stealth Ring by C} ID:=3049 IDON:=3086 BP:=0 Creatures.ByName(Cyclops)>3 [cyc1] Self.Inventory.Ring()<>!IDON! Self.Equip.Ring(!ID!) Exit() {cyc1} Creatures.ByName(Cyclops Drone)>2 [cyc2] Self.Inventory.Ring()<>!IDON! Self.Equip.Ring(!ID!) Exit() {cyc2} Creatures.ByName(Cyclops Smith)>1 [cyc3] Self.Inventory.Ring()<>!IDON! Self.Equip.Ring(!ID!) Exit() {cyc3} Self.Inventory.Ring()==!IDON! Self.UnEquip.Ring(!BP!) Exit()
I have a question about that macro. So the thing is that. Can i set an addinational option to put on a ring when there is more than 3 all kinds of cyclops ? And it should be about only cyclops not every monster or if it's not possible id like to know how to set when there is more than 3 monsters.
500 {Stealth Ring by C} ID:=3049 IDON:=3086 BP:=0 Creatures.ByName(Cyclops)>3 [cyc1] Self.Inventory.Ring()<>!IDON! Self.Equip.Ring(!ID!) Exit() {cyc1} Creatures.ByName(Cyclops Drone)>2 [cyc2] Self.Inventory.Ring()<>!IDON! Self.Equip.Ring(!ID!) Exit() {cyc2} Creatures.ByName(Cyclops Smith)>1 [cyc3] Self.Inventory.Ring()<>!IDON! Self.Equip.Ring(!ID!) Exit() {cyc3} Self.Inventory.Ring()==!IDON! Self.UnEquip.Ring(!BP!) Exit()