11-21-2015, 01:28 PM
watching his suggestion Catar, something could also be added, such as when using Killer.Stop and get stuck, and strike back again? I was thinking something like:
Killer.Avoid, if if the character get stuck, eventually he strikes again and then continues its route.
Killer.Avoid, if if the character get stuck, eventually he strikes again and then continues its route.


![[Image: rpPc2Sb.png?1]](http://i.imgur.com/rpPc2Sb.png?1)
![[Image: Ogu21RI.png?1]](http://i.imgur.com/Ogu21RI.png?1)