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MACRO - Energy Ring- Bug BBOT?
#1
Why my macro when there are many people on the screen it takes to run?


Quote:1 {RING} ID:=Creature.Self() Creature.Health(!ID!)<=15 [else] Self.Equip.Ring(3051) Exit() {else} Creature.Health(!ID!)>=60 Self.UnEquip.Ring(0) Exit()
#2
(12-09-2013, 12:30 AM)the angels Wrote: Why my macro when there are many people on the screen it takes to run?


Quote:1 {RING} ID:=Creature.Self() Creature.Health(!ID!)<=15 [else] Self.Equip.Ring(3051) Exit() {else} Creature.Health(!ID!)>=60 Self.UnEquip.Ring(0) Exit()

You don't need to use the Creature objects, to get the health percent you can use Self.Health%()

Also please use [ macro ] to post macros.

Result:
[macro]100 {Ring} Self.Health%()<=15 [HighHP] Self.Inventory.Ring()==0 Self.Equip.Ring(3051) Exit() {HighHP} Self.Health%()>=60 Self.Inventory.Ring()<>0 Self.UnEquip.Ring(0) Exit()[/macro]
#3
I use it for that game Ot server, and have a lot of life .... And when life gets 65500 resets ...

If I use Self.heath, it will use the life bar ... And if you use self creature, it will use the bar that is above the name ...
#4
Life percent must work, he dont looks on health bar i think
#5
Sorry, then you cannot use the Self.Health% because it wont work.


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