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needs a macro
#1
macro needs to establish a stealth ring when it is with me three monsters
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#2
Create 2 macros, 1 macro for each monster:

PHP Code:
500 {Stealth 1ID:=3049 Creatures.ByName(Corym Charlatan)>=[corym1Self.Equip.Ring(!ID!) Exit() {corym1Self.UnEquip.Ring(0) Exit() 

PHP Code:
500 {Stealth 2ID:=3049 Creatures.ByName(Corym Skirmisher)>=[corym2Self.Equip.Ring(!ID!) Exit() {corym2Self.UnEquip.Ring(0) Exit() 
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#3
hmm is a small problem because he wears the ring and takes off or even kill monsters
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#4
PHP Code:
500 {stealth ringring:=3049 Creatures.ByName(Corym Sharlatan)>=[jump]
 
Self.Equip.Ring(!ring!) Exit()  {jumpCreatures.ByName(Corym Skirmisher)>=[jump2]
 
Self.Equip.Ring(!ring!) Exit() {jump2Creatures.ByName(Corym Vanguard)>=[jump3]
 
Self.Equip.Ring(!ring!) Exit() {jump3} Exit() 
try this Smile
If i help you please Click ^ to give REP point Smile
if I'll have more rep I'll make better scrips

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#5
but even if they took off the ring that would be great but I Reput flies; p
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#6
sorry i cant help more cuz i found this macro on forum and i cant do more maybe u must add a "Self.UnEquip.Ring"?
If i help you please Click ^ to give REP point Smile
if I'll have more rep I'll make better scrips

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#7
okay thanks Experiment a great thing; p
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#8
Hmmm maby this:

Code:
500 {Stealth Ring} Self.Attacking()==1 Creatures.OnScreen()>=3 [jump] Self.Equip.Ring(3049) Creatures.OnScreen()<3 {jump} Self.UnEquip.Ring(0) Exit()
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#9
implies but does not replace ;(

working
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