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needs a macro
#1
macro needs to establish a stealth ring when it is with me three monsters
#2
Create 2 macros, 1 macro for each monster:

PHP Code:
500 {Stealth 1} ID:=3049 Creatures.ByName(Corym Charlatan)>=2 [corym1] Self.Equip.Ring(!ID!) Exit() {corym1} Self.UnEquip.Ring(0) Exit() 

PHP Code:
500 {Stealth 2} ID:=3049 Creatures.ByName(Corym Skirmisher)>=2 [corym2] Self.Equip.Ring(!ID!) Exit() {corym2} Self.UnEquip.Ring(0) Exit() 
If i help you please Click ^ to give REP point Smile
if I'll have more rep I'll make better scrips

#3
hmm is a small problem because he wears the ring and takes off or even kill monsters
#4
PHP Code:
500 {stealth ring} ring:=3049 Creatures.ByName(Corym Sharlatan)>=1 [jump]
 
Self.Equip.Ring(!ring!) Exit()  {jump} Creatures.ByName(Corym Skirmisher)>=1 [jump2]
 
Self.Equip.Ring(!ring!) Exit() {jump2} Creatures.ByName(Corym Vanguard)>=1 [jump3]
 
Self.Equip.Ring(!ring!) Exit() {jump3} Exit() 
try this Smile
If i help you please Click ^ to give REP point Smile
if I'll have more rep I'll make better scrips

#5
but even if they took off the ring that would be great but I Reput flies; p
#6
sorry i cant help more cuz i found this macro on forum and i cant do more maybe u must add a "Self.UnEquip.Ring"?
If i help you please Click ^ to give REP point Smile
if I'll have more rep I'll make better scrips

#7
okay thanks Experiment a great thing; p
#8
Hmmm maby this:

Code:
500 {Stealth Ring} Self.Attacking()==1 Creatures.OnScreen()>=3 [jump] Self.Equip.Ring(3049) Creatures.OnScreen()<3 {jump} Self.UnEquip.Ring(0) Exit()
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#9
implies but does not replace ;(

working


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