Helo, is possible to get player nick using "When.PlayerMessage"?
The script is to: when player say "word" in chat, appears his nick on HUD.Display(NICK).
*NOTE*: ALREADY TRIED "!Str.Match.0" and "!Str.Match.1"
The script is to: when player say "word" in chat, appears his nick on HUD.Display(NICK).
Quote:When.PlayerMessage(scriptfunc, word)
Exit()
{scriptfunc}
HUD.Display(GET PLAYER NICK)
*NOTE*: ALREADY TRIED "!Str.Match.0" and "!Str.Match.1"
BUY MY SCRIPTS:
1. [BBot] EXIVA LAST NAME
2. [BBot] PARTY SHARED ALERT
3. [BBot] PUBLIC SHARING AFK LEADER
3. [BBot] PRIVATE SHARING AFK LEADER
1. [BBot] EXIVA LAST NAME
2. [BBot] PARTY SHARED ALERT
3. [BBot] PUBLIC SHARING AFK LEADER
3. [BBot] PRIVATE SHARING AFK LEADER